AI Insights · Timothy · December 2023
Top 5 Fashion Games on iOS in Ireland Q4 2023
Discover the performance trends of the top 5 fashion games on iOS in Ireland during Q4 2023, including downloads, revenue, and active users.
In the fourth quarter of 2023, the top 5 fashion games on iOS in Ireland showed varied performance trends in terms of downloads, revenue, and weekly active users. Here’s a detailed look at each app’s performance.
Project Makeover from Magic Tavern, Inc. saw consistent revenue throughout the quarter, peaking at approximately $5.1K in the final week of December. Downloads fluctuated, reaching a high of 1.3K in the week of October 30, before dropping to a low of 198 in late November. Weekly active users experienced a slight decline, from 5.2K in late September to 3.8K in early December, but rebounded to nearly 5K by the end of the quarter.
Lunime Inc.'s Gacha Life 2 showed a significant drop in downloads after its initial release, starting at 2.7K in the week of October 9 and bottoming out at 80 in early December, before rising again to 359 by the end of December. Weekly active users followed a similar trend, dropping from 2.4K to a low of 1.2K, then gradually increasing to 1.6K.
Barber Chop from Lajeune and Associates, LLC experienced a notable surge in downloads, peaking at 699 in mid-November, before stabilizing around 622 by the end of December. Weekly active users saw a significant increase from 282 in late September to 1.2K in the final week of December. Revenue remained minimal, with a brief spike to $7 in late November.
Makeup ASMR: Makeover Story by Makeup Games for FUN showed impressive growth in downloads, climbing from 6 in mid-November to over 2.1K by the end of December. Weekly active users mirrored this growth, starting at 17 in late November and reaching over 3.1K by the end of December. Revenue also saw a gradual increase, peaking at $87 in the final week of December.
Hair Tattoo: Barber Shop Game from AI Games FZ saw a steady increase in downloads, peaking at 603 in the week of October 30, before stabilizing around 216 by the end of December. Weekly active users rose from 467 in late September to nearly 1K by the end of December. Revenue, however, remained non-existent throughout the quarter.
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